Sprite-sheet smoke retiming technique
This article concludes a series of publications and is dedicated to real-time volumetric effects baked into sprite sheets. A standard sprite sheet texture typically holds up to 64 frames (an 8x8 grid). With a resolution of 512x512 pixels per cell, the texture size reaches 4K, which is one of the most common sizes. However, when animation significantly exceeding 64 frames is required, it becomes necessary to increase resolution and add new frames. A more effective approach is retiming. ...