Cosmoball

Cosmoball is a feature film comprising over 2500 shots with computer graphics. Our team faced the challenge of creating complex visual effects while maintaining consistent quality across numerous sequences. It incudes multiple CG characters, doubles and large scale full CG environments and lot of FX works.

My role and responsibilities

  1. Character and Effects Development:
  • FX and look development of the antagonist’s alive “mantle” costume.
  • Developed several procedural generators for building details in large scale environments.
  • Made a lot of various FX, include explosions, fire, liquids and character FX.
  1. Tools development:
  • Worked on several optimization solutions for our in-house muscle system to address some performance issues.
  • Developed a tool for managing muscle and tissue simulations and easy search for optimal parameter combinations.
  • Developed a custom fog shader to address issues with performance and noise in large-scale interior scene.

Key skills developed

  • A lot of experience with solving various technical problems.
  • Deep and effective collaboraion with my team members in a cross-functional team.
  • Strong estimation and task planning skills.