House of the Dragon: Season 3

House of the Dragon: Season 3 continues HBO’s epic fantasy series and involves large-scale water, fire, and volumetric effects.

My role and responsibilities

  1. Water simulations:
  • Developed a setup for distributed simulation of large-scale shorelines.
  • Supported the artists who used this setup in their shots.
  1. Clouds and volumetrics:
  • Created a setup for turning low-res cloud templates into detailed clouds at the scale required in frame.
  • Simulated interactions of dragons flying through clouds.
  • Smoke simulations.
  • Dust simulations for dragon interactions with the ground.
  1. Fire:
  • Participated in the development of the dragon fire setup.
  • Created simulations of dragon fire, burning objects, and smoke for the opening sequence of the second episode.
  1. Tools:
  • Developed and maintained an asset for flexible control and compensation of extremely fast fire source motion.
  • Developed and maintained an interactive placer for quickly laying out library elements in a scene.

Key skills developed

  • Gained experience developing and maintaining a complex automated water pipeline used by other artists.
  • Deepened my knowledge of proprietary in-house tools and mastered the fire solver and fire simulation approaches.
  • Managed a large number of tasks under tight deadlines.