
House of the Dragon: Season 3 continues HBO’s epic fantasy series and involves large-scale water, fire, and volumetric effects.
My role and responsibilities
- Water simulations:
- Developed a setup for distributed simulation of large-scale shorelines.
- Supported the artists who used this setup in their shots.
- Clouds and volumetrics:
- Created a setup for turning low-res cloud templates into detailed clouds at the scale required in frame.
- Simulated interactions of dragons flying through clouds.
- Smoke simulations.
- Dust simulations for dragon interactions with the ground.
- Fire:
- Participated in the development of the dragon fire setup.
- Created simulations of dragon fire, burning objects, and smoke for the opening sequence of the second episode.
- Tools:
- Developed and maintained an asset for flexible control and compensation of extremely fast fire source motion.
- Developed and maintained an interactive placer for quickly laying out library elements in a scene.
Key skills developed
- Gained experience developing and maintaining a complex automated water pipeline used by other artists.
- Deepened my knowledge of proprietary in-house tools and mastered the fire solver and fire simulation approaches.
- Managed a large number of tasks under tight deadlines.