Experienced VFX Generalist & Technical Director with 9+ years in film production, contributing to 12+ feature films for studios including Universal, Netflix, and Paramount. Expertise in complex FX, Lighting/Rendering, pipeline development, and cross-disciplinary problem-solving. Combines artistic vision with technical mastery to develop aesthetic, optimized solutions under tight deadlines.
Skills
Visual Effects
- FX (various simulations including particles, vellum, smoke/pyro, flip, rigid body and fully custom solutions).
- Character FX (grooming, muscles, cloth, artistic FX)
- Lighting/Rendering (shading, rendering optimization).
- Development (Tools developement, USD integration, automation).
Software/Tools
- Primary: Houdini, VEX, USD
- Additional: Nuke, TouchDesigner, Unreal Engine, Blender
- Pipeline/Development: Python, GLSL, Linux, Docker, GitLab CI/CD
Artistic Skills
- Strong foundation in composition, color theory, and visual aesthetics.
- Master of Arts (MA) in Monumental and Decorative Painting.
Languages
- Russian: Native
- English: Intermediate
Professional Experience
Senior FX TD / Pipeline TD | Cinemotion Ltd (Oct 2021 - Feb 2025)
Here I gained experience in designing complex character effects, developing pipelines, and automation. Additionally, I developed skills in resource management, allocating efforts and time to achieve the best results in a short timeframe with a lean team.
- Delivered VFX for Universal, Netflix, and Paramount.
- Developed key assets and characters.
- Worked on a USD pipeline integration and developed tools.
FX TD | Main Road Post (Jun 2017 - Sep 2021)
I worked on large-scale projects involving extensive environments, characters, and various visual effects. This experience laid the foundation for my professional career as a VFX artist.
- Developed VFX for 7 feature films for local and international markets.
- Created tools and assets to facilitate efficient project workflows.
- Developed photo-realistic large scale environments with high details and complex FX.
FX TD | Baselevs (Jan 2016 - May 2017)
I worked on creating FX for an animated film, including character interactions with the environment, as well as effects of smoke, rain, and water. I worked on Houdini integration in a studio pipeline.
Education
- Professional Houdini Courses | Online-VFX.ru (2013 - 2015)
- Master of Fine Arts | Irkutsk National Research technical University (2004 - 2011)
- Industrial Design Diploma | Irkutsk Aviation College (2001 - 2004)
Additional Projects & Interests
- Media Art: Create audio-visual performances using TouchDesigner, GLSL and moudlar synth.
- AI/ML Build productivity tools with LLMs, using local models and external APIs.