R.I.P.D. 2 Rise of the Damned

R.I.P.D 2 Rise of the Damned is a feature film requiring the creating hellish creatures and environments, seamlessly integrating CG characters and effects with live-action footage.

My role and responsibilities

  1. Character Development and Effects:
  • Technical and look development of the main CG character.
  • Implemented complex multilayered character FX (exclude incredible cloud of souls behind, and separated souls).
  • Built a flocking system to manage animation for multiple souls in the portal.
  1. Environments:
  • Designed and implemented procedural models and shading for the hell portal.
  • Optimized and integrated same portal setup into Astaroth chest and another characters chest portals.
  1. Technical Direction:
  • Implemented optimized rendering solutions.
  • Developed a volumetric CVEX procedural shader for Astaroth’s smoky hair and face, as well as soul faces, adding intricate details at all distances during rendering time.
  • Developed automation tools for managing scene consistency and rendering quality control.
  • Created a solution for fast and flexible HDR balancing and light textures baking. Later, I developed another version of Lighter, based on the same idea but more efficient and included a user-friendly QT interface.

Key skills developed

  • Artistic character effects.
  • Rendering optimization and resource management.