R.I.P.D 2 Rise of the Damned is a feature film requiring the creating hellish creatures and environments, seamlessly integrating CG characters and effects with live-action footage.
My role and responsibilities
- Character Development and Effects:
- Technical and look development of the main CG character.
- Implemented complex multilayered character FX (exclude incredible cloud of souls behind, and separated souls).
- Built a flocking system to manage animation for multiple souls in the portal.
- Environments:
- Designed and implemented procedural models and shading for the hell portal.
- Optimized and integrated same portal setup into Astaroth chest and another characters chest portals.
- Technical Direction:
- Implemented optimized rendering solutions.
- Developed a volumetric CVEX procedural shader for Astaroth’s smoky hair and face, as well as soul faces, adding intricate details at all distances during rendering time.
- Developed automation tools for managing scene consistency and rendering quality control.
- Created a solution for fast and flexible HDR balancing and light textures baking. Later, I developed another version of Lighter, based on the same idea but more efficient and included a user-friendly QT interface.
Key skills developed
- Artistic character effects.
- Rendering optimization and resource management.