Woody Woodpecker Goes to Camp is the sequel to the animated feature film, involving over 600 shots with animated characters and feather simulations.
My role and responsibilities
- Grooming and feathers simulation:
- Responsible for the feather grooming of Woody and Buzz
- Led the team in feather simulations throughout all movie sequences.
- Solved various issues and managed non-standard hero shot setups involving feathers.
- Tools development:
- Developed a fast and flexible feather system.
- Created grooming, simulation and post-processing tools.
- Implemented a precise animation de-intersection system based on Pixar’s paper.
- Developed a custom feather procedural for optimal caching and rendering.
Key skills developed
- Proficient in implementing Karma procedurals.
- Expertise in pipeline optimization and automation.
- Capable of solving technical animation issues.