House of the Dragon: Season 3

House of the Dragon: Season 3 continues HBO’s epic fantasy series and involves large-scale water, fire, and volumetric effects. My role and responsibilities Water simulations: Developed a setup for distributed simulation of large-scale shorelines. Supported the artists who used this setup in their shots. Clouds and volumetrics: Created a setup for turning low-res cloud templates into detailed clouds at the scale required in frame. Simulated interactions of dragons flying through clouds. Smoke simulations. Dust simulations for dragon interactions with the ground. Fire: Participated in the development of the dragon fire setup. Created simulations of dragon fire, burning objects, and smoke for the opening sequence of the second episode. Tools: Developed and maintained an asset for flexible control and compensation of extremely fast fire source motion. Developed and maintained an interactive placer for quickly laying out library elements in a scene. Key skills developed Gained experience developing and maintaining a complex automated water pipeline used by other artists. Deepened my knowledge of proprietary in-house tools and mastered the fire solver and fire simulation approaches. Managed a large number of tasks under tight deadlines.

July 3, 2026

Wolf Pack

Wolf Pack is a science fiction series that involves fire effects and creature development. My role and responsibilities Technical Direction: Worked on the integration of USD and developed the 3D department’s pipeline in collaboration with my team members. Managed the assembly, rendering and optimization of complex scenes involving fire, smoke and animals. Character Development: Created the grooming for the werewolf. Developed the simulation of werewolf fur. Key skills developed Gained a deep understanding of USD concepts and pipeline solutions. Acquired expertise in grooming, fur simulation, and rendering techniques. Demonstrated strong time management skills, consistently meeting tight deadlines.

January 26, 2023