Woody Woodpecker Goes to Camp

Woody Woodpecker Goes to Camp is the sequel to the animated feature film, involving over 600 shots with animated characters and feather simulations. My role and responsibilities Grooming and feathers simulation: Responsible for the feather grooming of Woody and Buzz Led the team in feather simulations throughout all movie sequences. Solved various issues and managed non-standard hero shot setups involving feathers. Tools development: Developed a fast and flexible feather system. Created grooming, simulation and post-processing tools. Implemented a precise animation de-intersection system based on Pixar’s paper. Developed a custom feather procedural for optimal caching and rendering. Key skills developed Proficient in implementing Karma procedurals. Expertise in pipeline optimization and automation. Capable of solving technical animation issues.

April 12, 2024

Wolf Pack

Wolf Pack is a science fiction series that involves fire effects and creature development. My role and responsibilities Technical Direction: Worked on the integration of USD and developed the 3D department’s pipeline in collaboration with my team members. Managed the assembly, rendering and optimization of complex scenes involving fire, smoke and animals. Character Development: Created the grooming for werewolf. Developed the simulation of werewolf fur. Key skills developed Gained a deep understanding of USD concepts and pipeline solutions. Acquired expertise in grooming, fur simulation, and rendering techniques. Demonstrated strong time management skills, consistently meeting tight deadlines.

January 26, 2023