R.I.P.D. 2: Rise of the Damned
R.I.P.D. 2: Rise of the Damned is a feature film requiring the creation of hellish creatures and environments, seamlessly integrating CG characters and effects with live-action footage. My role and responsibilities Character Development and Effects: Technical and look development of the main CG character. Implemented complex multilayered character FX (excluding the incredible cloud of souls behind him and the separated souls). Built a flocking system to manage animation for multiple souls in the portal. Environments: Designed and implemented procedural models and shading for the hell portal. Optimized and integrated the same portal setup into Astaroth’s chest portal and other characters’ chest portals. Technical Direction: Implemented optimized rendering solutions. Developed a volumetric CVEX procedural shader for Astaroth’s smoky hair and face, as well as soul faces, adding intricate details at all distances during rendering time. Developed automation tools for managing scene consistency and rendering quality control. Created a solution for fast and flexible HDR balancing and light textures baking. Later, I developed another version of Lighter, based on the same idea but more efficient, with a user-friendly Qt interface. Key skills developed Artistic character effects. Rendering optimization and resource management.