Warriors Of Future

Warriors of Future is a science fiction movie featuring extensive urban destruction and alien vegetation effects. The project required creating intricate scenes of extraterrestrial flora overtaking a metropolis inspired by Hong Kong. My role and responsibilities Technical Direction: Developed a large-scale procedural system for generating intricate building destruction guided by plants. Resolved memory overflow issues while rendering of highly detailed destructed districts. Created procedural idle motions for plants in a city scale. Effects Development: Conducted various particle and fluid simulations. Developed plant simulation tools. Key skills developed Optimisation of large-scale scenes. Memory-efficient rendering solutions. Colaborative resolution of complex technical issues.

September 5, 2022

Cosmoball

Cosmoball is a feature film comprising over 2500 shots with computer graphics. Our team faced the challenge of creating complex visual effects while maintaining consistent quality across numerous sequences. It incudes multiple CG characters, doubles and large scale full CG environments and lot of FX works. My role and responsibilities Character and Effects Development: FX and look development of the antagonist’s alive “mantle” costume. Developed several procedural generators for building details in large scale environments. Made a lot of various FX, include explosions, fire, liquids and character FX. Tools development: Worked on several optimization solutions for our in-house muscle system to address some performance issues. Developed a tool for managing muscle and tissue simulations and easy search for optimal parameter combinations. Developed a custom fog shader to address issues with performance and noise in large-scale interior scene. Key skills developed A lot of experience with solving various technical problems. Deep and effective collaboraion with my team members in a cross-functional team. Strong estimation and task planning skills.

August 27, 2020