House of the Dragon: Season 3
House of the Dragon: Season 3 continues HBO’s epic fantasy series and involves large-scale water, fire, and volumetric effects. My role and responsibilities Water simulations: Developed a setup for distributed simulation of large-scale shorelines. Supported the artists who used this setup in their shots. Clouds and volumetrics: Created a setup for turning low-res cloud templates into detailed clouds at the scale required in frame. Simulated interactions of dragons flying through clouds. Smoke simulations. Dust simulations for dragon interactions with the ground. Fire: Participated in the development of the dragon fire setup. Created simulations of dragon fire, burning objects, and smoke for the opening sequence of the second episode. Tools: Developed and maintained an asset for flexible control and compensation of extremely fast fire source motion. Developed and maintained an interactive placer for quickly laying out library elements in a scene. Key skills developed Gained experience developing and maintaining a complex automated water pipeline used by other artists. Deepened my knowledge of proprietary in-house tools and mastered the fire solver and fire simulation approaches. Managed a large number of tasks under tight deadlines.