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    <title>Volumetric on Anton Grabovskiy</title>
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    <description>Recent content in Volumetric on Anton Grabovskiy</description>
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      <title>Anton Grabovskiy</title>
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      <title>House of the Dragon: Season 3</title>
      <link>https://agrabovskiy.space/projects/house_of_the_dragon_3/</link>
      <pubDate>Fri, 03 Jul 2026 20:58:27 +1200</pubDate>
      <guid>https://agrabovskiy.space/projects/house_of_the_dragon_3/</guid>
      <description>&lt;p&gt;&lt;img alt=&#34;House of the Dragon: Season 3&#34; loading=&#34;lazy&#34; src=&#34;https://agrabovskiy.space/images/projects/hotd3.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;House of the Dragon: Season 3&lt;/em&gt;&lt;/strong&gt; continues HBO&amp;rsquo;s epic fantasy series and involves large-scale water, fire, and volumetric effects.&lt;/p&gt;
&lt;h3 id=&#34;my-role-and-responsibilities&#34;&gt;My role and responsibilities&lt;/h3&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;Water simulations:&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ul&gt;
&lt;li&gt;Developed a setup for distributed simulation of large-scale shorelines.&lt;/li&gt;
&lt;li&gt;Supported the artists who used this setup in their shots.&lt;/li&gt;
&lt;/ul&gt;
&lt;ol start=&#34;2&#34;&gt;
&lt;li&gt;&lt;strong&gt;Clouds and volumetrics:&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ul&gt;
&lt;li&gt;Created a setup for turning low-res cloud templates into detailed clouds at the scale required in frame.&lt;/li&gt;
&lt;li&gt;Simulated interactions of dragons flying through clouds.&lt;/li&gt;
&lt;li&gt;Smoke simulations.&lt;/li&gt;
&lt;li&gt;Dust simulations for dragon interactions with the ground.&lt;/li&gt;
&lt;/ul&gt;
&lt;ol start=&#34;3&#34;&gt;
&lt;li&gt;&lt;strong&gt;Fire:&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ul&gt;
&lt;li&gt;Participated in the development of the dragon fire setup.&lt;/li&gt;
&lt;li&gt;Created simulations of dragon fire, burning objects, and smoke for the opening sequence of the second episode.&lt;/li&gt;
&lt;/ul&gt;
&lt;ol start=&#34;4&#34;&gt;
&lt;li&gt;&lt;strong&gt;Tools:&lt;/strong&gt;&lt;/li&gt;
&lt;/ol&gt;
&lt;ul&gt;
&lt;li&gt;Developed and maintained an asset for flexible control and compensation of extremely fast fire source motion.&lt;/li&gt;
&lt;li&gt;Developed and maintained an interactive placer for quickly laying out library elements in a scene.&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;key-skills-developed&#34;&gt;Key skills developed&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Gained experience developing and maintaining a complex automated water pipeline used by other artists.&lt;/li&gt;
&lt;li&gt;Deepened my knowledge of proprietary in-house tools and mastered the fire solver and fire simulation approaches.&lt;/li&gt;
&lt;li&gt;Managed a large number of tasks under tight deadlines.&lt;/li&gt;
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